Big enemy nerf
Fox Game: Incremental Colony Sim v10 » Devlog
Enemies were way too agressive, so I've calmed them down a bit. Let me know if it is still too much!
Major Changes |
I've drastically decreased the amount of enemies in the early game |
The game now pauses when a building is destroyed |
buildings have twice as much health. |
sped up brick production with a new tech upgrade |
added a new function: Expeditions! |
Minor changes |
Your base levels up (after researching Scouting) |
Enemies now get progressively stronger and tier up |
Prestige is now shown visually in the top left corner of the screen (for any prestige gained after this update) |
Brick Tower is 40% more accurate |
Alt+Tab doesn't unpause the game |
Clarified Transcendance Text |
Building construction times increase slowly with each subsequent building |
Building costs no longer add extra materials, after X amount of buildings |
Library has been buffed |
Bug fixes |
Fixed a bug that could cause a brief stutter when placing buildings |
Fixed issue where falafels would stop dropping after a while |
Garage is no longer being unlocked so early |
Files
Fox Game v7.zip Play in browser
27 days ago
Fox Game: Incremental Colony Sim v10
An incremental game about raising a colony of foxes.
Status | Prototype |
Author | Oliver Bates |
Genre | Survival, Simulation, Strategy |
Tags | 2D, Casual, Cute, GameMaker, Idle, Relaxing, Singleplayer, Tower Defense |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, Interactive tutorial, One button, Textless |
More posts
- Hotfix 11.15 days ago
- 🦊 Playable Expeditions!6 days ago
- Major Update in the Works13 days ago
- More forgiving enemies19 days ago
- Huge QoL/Bugfix update33 days ago
- Play online!40 days ago
- Fox Game v547 days ago
- Foxdom v3Sep 23, 2023
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