Raise a colony of cute foxes!!

We're stoked to hear your feedback: https://discord.gg/xYxBR3VvZM

Updated 8 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsOliver Bates, Caster's Loops
GenreSimulation, Adventure
Made withGodot
Tags2D, Casual, Cute, Indie, Pixel Art, Short, Singleplayer, Top-Down

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Got to the endgame. Gizmos and Magic are a severe bottleneck for kiln, terrace, and flamethrowers. Got to wave 24 on TD and there were so many units, it crashed and wiped my save. 

The idea of having 3 games run concurrently is a neat idea, but it gets very slow for a browser game. Farming king crabs takes forever, there's sometimes 10+ minutes between buildings, and the tower defense units costing gizmos means you're trying a round maybe once an hour. There's a lot of waiting that just doesn't make sense for what this is.

The chime for when units are ready to build chimed when I toggled the button, but not when the unit was ready.

Since my save was wiped and I didn't export it (I didn't expect the crash), I don't have anything to show for it, and I can't test further updates without serious time commitment. Good luck on future builds.

Hey, I've added a button in the settings menu that should hopefully contain a backup of your save. You can see if you can load it from there. Also if you want to give feedback, come join the discord https://discord.gg/xYxBR3VvZM :) I incorporate all feedback I get from there into the game.

(+1)(-2)

Evolve, but bad but with visible foxes.

Played through to demo locked. I couldn't tell if combining buildings did anything besides give back space. Space was never an issue, so combining buildings didn't have purpose (perhaps by the end, it would matter). If I could select a building to see what it was doing, I could be more certain and understand it's equal/less/more as a 2 than two 1s.


Good luck with dev.

(-11)

no way to increase meat storage? heres an idea : DONT DO THE STORAGE GATING BULLSHIT. it isnt fun. just let the player store infinite of anything, with a slower production rate when going over the limit.

(+3)

Thanks for the feedback <3

I tried making the resources go past the capacity, but even at just 1% it makes the game too unbalanced. Dumping all the foxes into farming for example, makes that resource reach into the thousands or even tens of thousands in no time, completely negating half the game.

I will add a way to increase meat in the next version tho :)

(-10)

and i wont be bothering to try it. storage gating is a shit mechanic that makes the game simply unfun.

(+3)

That's alright, we know we can appease everyone :)